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Lumacs Development Continuation Prompt

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I'm working on Lumacs, an Emacs-inspired text editor written in C++20 with ncurses and Lua scripting. The project is located at /Users/user/Projects/lumacs.

Current Status

Phase 5: Face System Complete - READY FOR GUI

  • Emacs compatibility: ~98/100
  • Build: Successful, binary at ./build/lumacs
  • Face System: Fully implemented with Inheritance and Lua API (define_face).
  • Architecture: UI decoupled via IEditorView.

Recent Accomplishments

1. Face System Complete ✅

  • Lua API: Exposed define_face and FaceAttributes (with inheritance) to Lua.
  • Inheritance: Implemented recursive face attribute resolution in Theme.
  • Semantic Mapping: TextAttribute legacy enums map to semantic faces (e.g., ColorType::Keyword -> font-lock-keyword-face).

2. GUI Readiness

  • IEditorView interface established.
  • TuiEditor refactored to implement IEditorView.

Next Steps (Phase 6: GUI Frontend)

Phase 6: GTK4 Frontend (New Priority)

  • Build System: Add GTK4 dependencies to CMakeLists.txt.
  • Entry Point: Create src/main_gtk.cpp.
  • Implementation: Create GtkEditor class implementing IEditorView.
  • Rendering: Implement text rendering using Pango/Cairo and the Face system.

Future Roadmap

  • Performance: Redisplay optimization.
  • LSP: Language Server Protocol integration.

Testing Instructions

Build:

cmake --build build

Test Face API:

# Verify Face API and Inheritance
./build/lumacs scripts/test_face_api.lua

Verification:

  • Lua API: define_face works as expected.
  • Faces: UI elements are styled correctly using the Face system.

Phase 5 Complete! Face System & Architecture Ready for GTK4.