# Lumacs Development Continuation Prompt Copy this entire prompt to start a new conversation and continue development: --- I'm working on **Lumacs**, an Emacs-inspired text editor written in C++20 with ncurses and Lua scripting. The project is located at `/Users/user/Projects/lumacs`. ## Current Status **Phase 5: Face System Complete - READY FOR GUI** - Emacs compatibility: **~98/100** - Build: Successful, binary at `./build/lumacs` - **Face System**: Fully implemented with Inheritance and Lua API (`define_face`). - **Architecture**: UI decoupled via `IEditorView`. ### Recent Accomplishments #### 1. Face System Complete ✅ * **Lua API**: Exposed `define_face` and `FaceAttributes` (with inheritance) to Lua. * **Inheritance**: Implemented recursive face attribute resolution in `Theme`. * **Semantic Mapping**: `TextAttribute` legacy enums map to semantic faces (e.g., `ColorType::Keyword` -> `font-lock-keyword-face`). #### 2. GUI Readiness * `IEditorView` interface established. * `TuiEditor` refactored to implement `IEditorView`. ## Next Steps (Phase 6: GUI Frontend) ### Phase 6: GTK4 Frontend (New Priority) * **Build System**: Add GTK4 dependencies to `CMakeLists.txt`. * **Entry Point**: Create `src/main_gtk.cpp`. * **Implementation**: Create `GtkEditor` class implementing `IEditorView`. * **Rendering**: Implement text rendering using Pango/Cairo and the Face system. ### Future Roadmap * **Performance**: Redisplay optimization. * **LSP**: Language Server Protocol integration. ## Testing Instructions ### Build: ```bash cmake --build build ``` ### Test Face API: ```bash # Verify Face API and Inheritance ./build/lumacs scripts/test_face_api.lua ``` ### Verification: * **Lua API**: `define_face` works as expected. * **Faces**: UI elements are styled correctly using the Face system. --- **Phase 5 Complete! Face System & Architecture Ready for GTK4.**