DEV_STATE.md - Lumacs Development State
Architecture
[Lua 5.4 Engine]
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[Lua API Bridge] <-- C++ bindings for buffers, windows, keybindings, themes
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[Editor Core] <-- Buffer management, kill ring, face system
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[UI Interface] <-- Abstract UI layer
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[GTK4 Frontend] <-- Primary GUI (with TUI fallback available)
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[Terminal/Display]
Current Module
GTK4 Frontend Completion - Currently in Phase 6 with stable basic functionality. The editor has working text input, cursor movement, basic editing operations, and clean shutdown.
File Manifest
Lumacs/
├── CMakeLists.txt # Build configuration
├── init.lua # Main Lua initialization
├── themes.lua # Theme definitions
├── include/lumacs/ # C++ headers
│ ├── editor_core.hpp # Core editor logic
│ ├── buffer.hpp # Text buffer management
│ ├── lua_api.hpp # C++/Lua bridge
│ ├── gtk_editor.hpp # GTK4 frontend
│ ├── tui_editor.hpp # TUI fallback
│ ├── keybinding.hpp # Key handling
│ ├── theme.hpp # Theme/face system
│ └── [other headers]
├── src/ # C++ implementation
│ ├── main.cpp # Entry point
│ ├── editor_core.cpp # Core functionality
│ ├── lua_api.cpp # Lua bindings
│ ├── gtk_editor.cpp # GTK implementation
│ └── [other .cpp files]
├── tests/ # Unit tests
├── examples/ # Test files and demos
├── scripts/ # Build/test scripts
└── documentation/ # Project docs
Done
- ✅ Phase 1-5: Complete Emacs-like core functionality
- ✅ Phase 6 Core: GTK4 frontend with text rendering
- ✅ Input System: Full keyboard input with modifiers working
- ✅ Cursor System: Emacs-style blinking block cursor with color inversion
- ✅ Text Editing: Basic insertion, deletion, movement operations working
- ✅ Keybinding System: Fixed conflicts, C-n, C-p, C-f, C-b, C-a, C-e, C-s, C-k working
- ✅ Clean Exit: Fixed shutdown crashes and memory issues
- ✅ Syntax Highlighting: Face system with Pango rendering
- ✅ Text-Cursor Alignment: Fixed text rendering offset issues
- ✅ Scrolling System: Full vertical and horizontal scrolling with Page Up/Down support
- ✅ Kill Ring System: Complete implementation with push/yank/yank-pop operations
- ✅ Mark & Region: Full mark/region system in Buffer (set_mark, deactivate_mark, get_region)
- ✅ Buffer Management: Complete buffer switching, listing, and management in EditorCore
- ✅ Core Emacs Features: Registers, keyboard macros, rectangles, kill operations
- ✅ GTK Segfault Fix: Resolved double-free on exit with proper cleanup handling
- ✅ GTK Window Splits: Dynamic container layout with Gtk::Paned matching EditorCore's window tree
- ✅ Window Split Crash Fix: Resolved window split crashes and text rendering issues
- ✅ Multi-Window Text Rendering: Fixed text rendering in split windows with proper font metrics
- ✅ Split Window UI Polish: Fixed modeline display, focus stability, and split ratio calculations
Todo
- Phase 7: Performance optimization and tuning
- Phase 8: Mouse support and advanced UI features
- Window Focusing API: Add proper
set_active_window method to EditorCore instead of cycling through next_window
Technical Debt/Notes
- Lua Bridge: The lua_api.cpp contains the critical C++/Lua boundary code
- GTK Threading: All GTK operations must stay on main thread
- Memory Management: Using RAII and smart pointers throughout C++ code
- Face System: Themes are fully integrated with Pango text rendering
- Cursor Implementation: Blinking timer with 500ms intervals, proper cleanup on exit
- Scrolling Architecture: Viewport system with 3-line vertical and 5-column horizontal margins
- Build System: CMake-based with proper dependency management
- Testing: Unit test framework in place for core components
Current Focus
Phase 6 GTK4 Frontend - FULLY COMPLETED: All functionality implemented including:
- Text rendering with syntax highlighting
- Full keyboard input and cursor management
- Window splitting with dynamic GTK containers
- Clean exit without segfaults
- Ready for Phase 7 performance optimization