[Lua 5.4 Engine]
^ |
| v
[Lua API Bridge] <-- C++ bindings for buffers, windows, keybindings, themes
^ |
| v
[Editor Core] <-- Buffer management, kill ring, face system
^ |
| v
[UI Interface] <-- Abstract UI layer
^ |
| v
[GTK4 Frontend] <-- Primary GUI (with TUI fallback available)
|
v
[Terminal/Display]
Phase 7: Performance Optimization - optimization of rendering pipeline, input handling, and resource usage.
Lumacs/
├── CMakeLists.txt # Build configuration
├── init.lua # Main Lua initialization
├── themes.lua # Theme definitions
├── include/lumacs/ # C++ headers
│ ├── editor_core.hpp # Core editor logic
│ ├── buffer.hpp # Text buffer management
│ ├── lua_api.hpp # C++/Lua bridge
│ ├── gtk_editor.hpp # GTK4 frontend
│ ├── tui_editor.hpp # TUI fallback
│ ├── keybinding.hpp # Key handling
│ ├── theme.hpp # Theme/face system
│ └── [other headers]
├── src/ # C++ implementation
│ ├── main.cpp # Entry point
│ ├── editor_core.cpp # Core functionality
│ ├── lua_api.cpp # Lua bindings
│ ├── gtk_editor.cpp # GTK implementation
│ └── [other .cpp files]
├── tests/ # Unit tests
├── examples/ # Test files and demos
├── scripts/ # Build/test scripts
└── documentation/ # Project docs
✅ Phase 1-5: Complete Emacs-like core functionality
✅ Phase 6 Core: GTK4 frontend with text rendering
✅ Input System: Full keyboard input with modifiers working
✅ Cursor System: Emacs-style blinking block cursor with color inversion
✅ Text Editing: Basic insertion, deletion, movement operations working
✅ Keybinding System: Fixed conflicts, C-n, C-p, C-f, C-b, C-a, C-e, C-s, C-k working
✅ Clean Exit: Fixed shutdown crashes and memory issues
✅ Syntax Highlighting: Face system with Pango rendering
✅ Text-Cursor Alignment: Fixed text rendering offset issues
✅ Scrolling System: Full vertical and horizontal scrolling with Page Up/Down support
✅ Kill Ring System: Complete implementation with push/yank/yank-pop operations
✅ Mark & Region: Full mark/region system in Buffer (set_mark, deactivate_mark, get_region)
✅ Buffer Management: Complete buffer switching, listing, and management in EditorCore
✅ Core Emacs Features: Registers, keyboard macros, rectangles, kill operations
✅ GTK Segfault Fix: Resolved double-free on exit with proper cleanup handling
✅ GTK Window Splits: Dynamic container layout with Gtk::Paned matching EditorCore's window tree
✅ Window Split Crash Fix: Resolved window split crashes and text rendering issues
✅ Multi-Window Text Rendering: Fixed text rendering in split windows with proper font metrics
✅ Split Window UI Polish: Fixed modeline display, focus stability, and split ratio calculations
✅ Window Split Freeze Fix: Resolved GTK signal_realize callback issues causing freezes during splits
✅ Split Window Cursor Fix: Fixed cursor movement to work in focused window rather than original active window
⚠️ Focus Jumping Partial Fix: Identified spurious next_window() calls but focus still jumps during typing
✅ Split Ratio Improvement: Implemented initial split ratio using signal_map with fallback
✅ Modeline: Implemented detailed Emacs-like modeline with active/inactive states, flags, percentage, and mode display
✅ Minibuffer Polish: Implemented Tab completion (buffers/files), command history (up/down), and kill-buffer logic
Pango Layout Caching: Cache Pango layouts to avoid recreation on every frame/keystroke
Render Optimization: Optimize draw_window to only redraw changed lines if possible (or reduce overhead)
Memory Profiling: Check for memory leaks or excessive allocations
Lua Bridge: The lua_api.cpp contains the critical C++/Lua boundary code
GTK Threading: All GTK operations must stay on main thread
Memory Management: Using RAII and smart pointers throughout C++ code
Face System: Themes are fully integrated with Pango text rendering
Cursor Implementation: Blinking timer with 500ms intervals, proper cleanup on exit
Scrolling Architecture: Viewport system with 3-line vertical and 5-column horizontal margins
Build System: CMake-based with proper dependency management
Testing: Unit test framework in place for core components
Phase 7 Performance Optimization:
Implementing Pango layout caching
Analyzing rendering performance