# Theme System Improvements ## Overview The Lumacs UI has been enhanced with a comprehensive theme framework that provides: - Remove tilde characters from empty lines for a cleaner look - Configurable color schemes through Lua API - Built-in Everforest dark theme - Extensible theme system for custom themes ## Features Added ### 1. Theme Framework (C++) - **Color class**: RGB color representation with ncurses integration - **ThemeElement enum**: Defines themed UI elements (Normal, Keyword, String, Comment, etc.) - **Theme class**: Manages colors for different UI elements - **ThemeManager class**: Handles multiple themes and switching between them ### 2. Built-in Themes - **Everforest Dark**: Beautiful dark theme with carefully chosen colors - **Default Theme**: Simple theme using basic colors as fallback ### 3. Lua API Integration - Theme configuration through Lua scripts - Runtime theme switching with `editor:set_theme(name)` - Theme listing with `editor:theme_manager():theme_names()` - Custom theme creation capabilities ### 4. UI Improvements - Removed tilde characters from empty lines - Themed status line, message line, cursor, and search highlighting - Syntax highlighting colors now use theme system - Consistent color scheme throughout the interface ## Usage ### Switching Themes from Lua ```lua -- Switch to Everforest dark theme editor:set_theme("everforest-dark") -- Switch to default theme editor:set_theme("default") -- List available themes local themes = editor:theme_manager():theme_names() for _, name in ipairs(themes) do print("Available theme: " .. name) end ``` ### Key Bindings (in themes.lua) - `C-x t e` - Switch to Everforest theme - `C-x t d` - Switch to default theme - `C-x t l` - List all available themes ### Creating Custom Themes ```lua -- Example of how to customize theme colors via Lua local theme = editor:active_theme() if theme then theme:set_color(lumacs.ThemeElement.Keyword, lumacs.Color(255, 100, 100)) theme:set_color(lumacs.ThemeElement.String, lumacs.Color(100, 255, 100)) end ``` ## Architecture ### Theme Elements The following UI elements are themeable: **Text Elements:** - Normal text - Keywords, Strings, Comments - Functions, Types, Numbers, Constants - Error text **UI Elements:** - Status line (active/inactive) - Message line - Line numbers - Cursor - Search matches (success/fail) - Window borders ### Color System - RGB colors with automatic ncurses color mapping - Fallback to nearest basic colors when terminal doesn't support custom colors - Efficient color pair caching ## Files Modified/Added ### New Files: - `include/lumacs/theme.hpp` - Theme system headers - `src/theme.cpp` - Theme implementation - `themes.lua` - Example theme configuration ### Modified Files: - `include/lumacs/editor_core.hpp` - Added theme manager - `src/editor_core.cpp` - Initialize themes - `include/lumacs/lua_api.hpp` - Added theme support - `src/lua_api.cpp` - Theme Lua bindings - `src/main_ncurses.cpp` - Updated UI rendering - `CMakeLists.txt` - Added theme.cpp to build ## Everforest Theme Colors The Everforest dark theme uses these color values: - Background: `#2d3139` - Foreground: `#d3c6aa` - Keywords: `#e67e80` (red) - Strings: `#a7c080` (green) - Comments: `#928374` (grey) - Functions: `#7fbbb3` (blue) - Types: `#dbbc7f` (yellow) - Numbers: `#d699b5` (purple) ## Next Steps The theme system is ready for Phase 4 features and can be easily extended with: - More built-in themes (light themes, other popular themes) - Theme loading from external files - Per-filetype color customization - Advanced styling (bold, italic, underline)