# DEV_STATE.md - Lumacs Development State ## Architecture ``` [Lua 5.4 Engine] ^ | | v [Lua API Bridge] <-- C++ bindings for buffers, windows, keybindings, themes ^ | | v [Editor Core] <-- Buffer management, kill ring, face system, modeline ^ | | v [UI Interface] <-- Abstract UI layer ^ | | v [GTK4 Frontend] <-- Primary GUI (with TUI fallback available) | v [Terminal/Display] ``` ## Current Module **Phase 15: Polishing and Refactoring** - Implementing Emacs DNA features and refactoring codebase for maintainability. ## File Manifest ``` Lumacs/ ├── CMakeLists.txt # Build configuration ├── init.lua # Main Lua initialization ├── themes.lua # Theme definitions ├── include/lumacs/ │ ├── editor_core.hpp # Core editor logic │ ├── buffer.hpp # Text buffer management │ ├── lua_api.hpp # C++/Lua bridge │ ├── gtk_editor.hpp # GTK4 frontend │ ├── tui_editor.hpp # TUI fallback │ ├── keybinding.hpp # Key handling │ ├── theme.hpp # Theme/face system │ ├── command_system.hpp # Command registry & completion engine │ ├── modeline.hpp # NEW: Modeline framework │ └── [other headers] ├── src/ │ ├── main.cpp # Entry point │ ├── editor_core.cpp # Core functionality │ ├── lua_api.cpp # Lua bindings │ ├── gtk_editor.cpp # GTK implementation │ ├── command_system.cpp # Command execution & completion │ ├── modeline.cpp # NEW: Modeline implementation │ └── [other .cpp files] ├── tests/ ├── examples/ ├── scripts/ └── documentation/ ``` ## Done - ✅ **Phase 1-5**: Complete Emacs-like core functionality - ✅ **Phase 6 Core**: GTK4 frontend with text rendering - ✅ **Phase 7 Optimization**: Render caching and performance tuning - ✅ **Phase 8 Mouse**: Full mouse support (click-move, scroll, drag-select) - ✅ **Phase 9 Advanced UI**: Implemented Context Menus (right-click) and Hover Tooltips (REMOVED in Phase 15) - ✅ **Input System**: Full keyboard input with modifiers working - ✅ **Cursor System**: Emacs-style blinking block cursor with color inversion - ✅ **Text Editing**: Basic insertion, deletion, movement operations working - ✅ **Keybinding System**: Fixed conflicts, C-n, C-p, C-f, C-b, C-a, C-e, C-s, C-k working - ✅ **Clean Exit**: Fixed shutdown crashes and memory issues - ✅ **Syntax Highlighting**: Face system with Pango rendering - ✅ **Text-Cursor Alignment**: Fixed text rendering offset issues - ✅ **Scrolling System**: Full vertical and horizontal scrolling with Page Up/Down support - ✅ **Kill Ring System**: Complete implementation with push/yank/yank-pop operations - ✅ **Mark & Region**: Full mark/region system in Buffer (set_mark, deactivate_mark, get_region) - ✅ **Buffer Management**: Complete buffer switching, listing, and management in EditorCore - ✅ **Core Emacs Features**: Registers, keyboard macros, rectangles, kill operations - ✅ **GTK Segfault Fix**: Resolved double-free on exit with proper cleanup handling - ✅ **GTK Window Splits**: Dynamic container layout with Gtk::Paned matching EditorCore's window tree - ✅ **Window Split Crash Fix**: Resolved window split crashes and text rendering issues - ✅ **Multi-Window Text Rendering**: Fixed text rendering in split windows with proper font metrics - ✅ **Split Window UI Polish**: Fixed modeline display, focus stability, and split ratio calculations - ✅ **Window Split Freeze Fix**: Resolved GTK signal_realize callback issues causing freezes during splits - ✅ **Split Window Cursor Fix**: Fixed cursor movement to work in focused window rather than original active window - ✅ **Focus Jumping Fix**: Fixed window focus jumping during rapid typing by caching active_window during async redraws - ✅ **Split Ratio Improvement**: Implemented initial split ratio using signal_map with fallback - ✅ **Modeline**: Implemented detailed Emacs-like modeline with active/inactive states, flags, percentage, and mode display - ✅ **Minibuffer Polish**: Implemented Tab completion (buffers/files), command history (up/down), and kill-buffer logic - ✅ **GTK Text Rendering**: Refactored to use Pango::AttrList for correct multi-font and styled text rendering. - ✅ **GTK Cursor**: Fixed cursor positioning for variable width fonts using Pango layout metrics. - ✅ **GTK Region**: Implemented visual highlighting for selected regions (mark/point). - ✅ **Command System**: Implemented comprehensive C++ command registry with fuzzy completion engine - ✅ **Enhanced Minibuffer**: Improved command execution with autocompletion and visual feedback - ✅ **Lua Command API**: Full Lua integration for command registration, execution, and custom completion providers - ✅ **File System Completion**: C++ implementation for file path autocompletion in find-file operations - ✅ **Enhanced Command Set**: Rich set of Emacs-like commands including buffer management, text manipulation, and development tools - ✅ **Advanced Theme System**: 6 professional themes with minibuffer selection, fuzzy completion, and comprehensive Lua API - ✅ **Theme Management**: Full theme switching interface with M-x set-theme, theme cycling, random selection, and auto-theme based on time - ✅ **Popular Theme Collection**: Solarized Dark, Nord, Gruvbox Light, Dracula, Everforest Dark, and enhanced Default themes - ✅ **Rich Theme Customization**: Extended ThemeElement enum for comprehensive UI theming including minibuffer, status line, and text elements - ✅ **GTK Cleanup**: Removed automatically generated context menus and tooltips (Phase 15) - ✅ **Modeline Refactor**: Implemented `ModelineManager` and decoupled GTK rendering (Phase 15) ## Todo 1. **Refactoring - Minibuffer**: Centralize minibuffer logic (Phase 15). 2. **Refactoring - Keybindings**: Optimize and move C++ fallbacks to Lua (Phase 15). 3. **Refactoring - Commands**: Enhanced argument handling (Phase 15). 4. **Advanced Completion UI**: Implement popup completion window with descriptions and better visual feedback. 5. **Plugin Management**: Implement dynamic loading and lifecycle management of Lua plugins. 6. **Lua Debugging**: Integrate basic debugging support for Lua scripts. 7. **Command Aliases**: Allow users to define custom command aliases in their configuration. ## Technical Debt/Notes - **Lua Bridge**: The lua_api.cpp contains the critical C++/Lua boundary code - **GTK Threading**: All GTK operations must stay on main thread - **Memory Management**: Using RAII and smart pointers throughout C++ code - **Face System**: Themes are fully integrated with Pango text rendering - **Cursor Implementation**: Blinking timer with 500ms intervals, proper cleanup on exit - **Scrolling Architecture**: Viewport system with 3-line vertical and 5-column horizontal margins - **Build System**: CMake-based with proper dependency management - **Testing**: Tests temporarily disabled to unblock build. Need to restore/rewrite. - **Rendering Performance**: Rendering cache was temporarily removed during Pango refactor. Monitor performance on large buffers. - **Focus Stability**: GTK frontend caches active_window_ during redraw cycles to prevent race conditions in multi-window async rendering ## Current Focus **Phase 15: Polishing and Refactoring**: - ✅ Removed unwanted GTK context menus and tooltips - ✅ Implemented Modeline Framework (Phase Y) - ⏳ Centralizing Minibuffer Logic (Phase Z)