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feat(lua): add Emacs-like Lua evaluation commands

Add commands for evaluating Lua code interactively:

- eval-last-sexp (C-x C-e): Evaluate Lua expression before point
- eval-region: Evaluate Lua code in active region
- eval-buffer: Evaluate entire buffer as Lua code

Also adds helper functions for face/theme customization:
- lumacs.eval_lua(code): Safely evaluate Lua code
- lumacs.face(opts): Create FaceAttributes from table
- lumacs.set_face(name, opts): Set face on active theme
- lumacs.rgb(r,g,b) / lumacs.hex(str): Color constructors

Expression parsing supports:
- Single-line expressions
- Multi-line expressions with balanced delimiters
- Nested parentheses, braces, and brackets
- String literal handling

Example usage in *scratch* buffer:
  1 + 2                           -- C-x C-e => 3
  lumacs.set_face("keyword", {foreground="#FF0000", weight="bold"})

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
Bernardo Magri 1 месяц назад
Родитель
Сommit
4919669ae9
3 измененных файлов с 328 добавлено и 2 удалено
  1. 21 1
      include/lumacs/color.hpp
  2. 305 0
      src/defaults.hpp
  3. 2 1
      src/lua_api.cpp

+ 21 - 1
include/lumacs/color.hpp

@@ -1,5 +1,8 @@
 #pragma once
 
+#include <string>
+#include <cstdlib>
+
 namespace lumacs {
 
 /// RGB Color representation
@@ -10,13 +13,30 @@ struct Color {
     /// Convert to ncurses color index (will be assigned dynamically)
     int to_ncurses_color() const;
 
+    /// Create Color from hex string (e.g., "#FF5500" or "FF5500")
+    static Color from_hex(const std::string& hex) {
+        std::string h = hex;
+        // Remove leading # if present
+        if (!h.empty() && h[0] == '#') {
+            h = h.substr(1);
+        }
+        // Parse hex values
+        if (h.length() >= 6) {
+            int r = static_cast<int>(std::strtol(h.substr(0, 2).c_str(), nullptr, 16));
+            int g = static_cast<int>(std::strtol(h.substr(2, 2).c_str(), nullptr, 16));
+            int b = static_cast<int>(std::strtol(h.substr(4, 2).c_str(), nullptr, 16));
+            return Color(r, g, b);
+        }
+        return Color(0, 0, 0);  // Default to black on parse error
+    }
+
     /// Comparison operator for use in maps
     bool operator<(const Color& other) const {
         if (r != other.r) return r < other.r;
         if (g != other.g) return g < other.g;
         return b < other.b;
     }
-    
+
     bool operator==(const Color& other) const {
         return r == other.r && g == other.g && b == other.b;
     }

+ 305 - 0
src/defaults.hpp

@@ -853,6 +853,308 @@ editor:register_command("eval-expression", "Evaluate Lua expression", function(a
     end
 end, true, "s")
 
+-- === Lua Evaluation Commands (Emacs-like) ===
+
+-- Helper function to safely evaluate Lua code and return result
+function lumacs.eval_lua(code)
+    if not code or code == "" then
+        return nil, "No code to evaluate"
+    end
+
+    -- Try to evaluate as expression first (prepend "return")
+    local func, err = load("return " .. code)
+    if not func then
+        -- If that fails, try as statement
+        func, err = load(code)
+    end
+
+    if not func then
+        return nil, "Parse error: " .. (err or "unknown")
+    end
+
+    local success, result = pcall(func)
+    if success then
+        return result, nil
+    else
+        return nil, "Error: " .. tostring(result)
+    end
+end
+
+-- Helper function to find the start of a Lua expression before cursor
+-- Handles: parentheses (), braces {}, brackets [], strings, and simple expressions
+function lumacs.find_sexp_start(line, col)
+    if col == 0 then return 0 end
+
+    local pos = col
+    local depth_paren = 0
+    local depth_brace = 0
+    local depth_bracket = 0
+    local in_string = false
+    local string_char = nil
+
+    -- Scan backward from cursor position
+    while pos > 0 do
+        local char = line:sub(pos, pos)
+        local prev_char = pos > 1 and line:sub(pos - 1, pos - 1) or ""
+
+        -- Handle string literals
+        if (char == '"' or char == "'") and prev_char ~= "\\" then
+            if in_string and char == string_char then
+                in_string = false
+                string_char = nil
+            elseif not in_string then
+                in_string = true
+                string_char = char
+            end
+        end
+
+        if not in_string then
+            if char == ")" then depth_paren = depth_paren + 1
+            elseif char == "(" then
+                depth_paren = depth_paren - 1
+                if depth_paren < 0 then return pos end
+            elseif char == "}" then depth_brace = depth_brace + 1
+            elseif char == "{" then
+                depth_brace = depth_brace - 1
+                if depth_brace < 0 then return pos end
+            elseif char == "]" then depth_bracket = depth_bracket + 1
+            elseif char == "[" then
+                depth_bracket = depth_bracket - 1
+                if depth_bracket < 0 then return pos end
+            end
+
+            -- If all depths are 0 and we hit whitespace or line start, we found the expression start
+            if depth_paren == 0 and depth_brace == 0 and depth_bracket == 0 then
+                -- Check for expression boundaries: whitespace, operators that end expressions
+                if char:match("[%s,;]") then
+                    return pos + 1
+                end
+            end
+        end
+
+        pos = pos - 1
+    end
+
+    return 1  -- Start of line if nothing else found
+end
+
+-- Get the Lua expression at or before the cursor
+function lumacs.get_sexp_at_point()
+    local cursor = editor.cursor
+    local buf = editor.buffer
+    local line = buf:line(cursor.line)
+
+    if not line or #line == 0 then
+        return nil
+    end
+
+    -- Find expression boundaries
+    local col = cursor.column
+    if col > #line then col = #line end
+
+    -- Simple heuristic: find expression from line start to cursor
+    -- For multi-line expressions, we'd need more sophisticated parsing
+    local start_col = lumacs.find_sexp_start(line, col)
+    local expr = line:sub(start_col, col)
+
+    -- Trim whitespace
+    expr = expr:match("^%s*(.-)%s*$")
+
+    return expr
+end
+
+-- Get multi-line expression ending at cursor (scans backward for complete expression)
+function lumacs.get_multiline_sexp()
+    local cursor = editor.cursor
+    local buf = editor.buffer
+
+    -- Start from cursor and work backward to find complete expression
+    local lines = {}
+    local current_line = cursor.line
+    local depth_paren = 0
+    local depth_brace = 0
+    local depth_bracket = 0
+
+    -- First, get text from line start to cursor on current line
+    local line = buf:line(current_line)
+    local end_col = cursor.column
+    if end_col > #line then end_col = #line end
+    local text_on_line = line:sub(1, end_col)
+
+    -- Count closing delimiters that need matching
+    for char in text_on_line:gmatch(".") do
+        if char == ")" then depth_paren = depth_paren + 1
+        elseif char == "(" then depth_paren = depth_paren - 1
+        elseif char == "}" then depth_brace = depth_brace + 1
+        elseif char == "{" then depth_brace = depth_brace - 1
+        elseif char == "]" then depth_bracket = depth_bracket + 1
+        elseif char == "[" then depth_bracket = depth_bracket - 1
+        end
+    end
+
+    table.insert(lines, 1, text_on_line)
+
+    -- Scan backward through previous lines if we need more opening delimiters
+    while (depth_paren > 0 or depth_brace > 0 or depth_bracket > 0) and current_line > 0 do
+        current_line = current_line - 1
+        line = buf:line(current_line)
+        if line then
+            for char in line:gmatch(".") do
+                if char == ")" then depth_paren = depth_paren + 1
+                elseif char == "(" then depth_paren = depth_paren - 1
+                elseif char == "}" then depth_brace = depth_brace + 1
+                elseif char == "{" then depth_brace = depth_brace - 1
+                elseif char == "]" then depth_bracket = depth_bracket + 1
+                elseif char == "[" then depth_bracket = depth_bracket - 1
+                end
+            end
+            table.insert(lines, 1, line)
+        end
+    end
+
+    return table.concat(lines, "\n")
+end
+
+editor:register_command("eval-last-sexp", "Evaluate Lua expression before point", function()
+    -- Try single-line first, then multi-line
+    local expr = lumacs.get_sexp_at_point()
+
+    if not expr or expr == "" then
+        -- Try multi-line expression
+        expr = lumacs.get_multiline_sexp()
+    end
+
+    if not expr or expr == "" then
+        editor:message("No expression at point", "warning")
+        return {success = false, message = "No expression at point"}
+    end
+
+    local result, err = lumacs.eval_lua(expr)
+
+    if err then
+        editor:message(err, "error")
+        return {success = false, message = err}
+    end
+
+    local result_str = tostring(result)
+    editor:message("=> " .. result_str)
+    return {success = true, message = result_str}
+end)
+
+editor:register_command("eval-region", "Evaluate Lua code in region", function()
+    local buf = editor.buffer
+    local range = buf:get_region(editor.cursor)
+
+    if not range then
+        editor:message("No region active", "warning")
+        return {success = false, message = "No region active"}
+    end
+
+    local code = buf:get_text_in_range(range)
+    if not code or code == "" then
+        editor:message("Region is empty", "warning")
+        return {success = false, message = "Region is empty"}
+    end
+
+    local result, err = lumacs.eval_lua(code)
+
+    if err then
+        editor:message(err, "error")
+        return {success = false, message = err}
+    end
+
+    local result_str = tostring(result)
+    editor:message("=> " .. result_str)
+    return {success = true, message = result_str}
+end)
+
+editor:register_command("eval-buffer", "Evaluate entire buffer as Lua code", function()
+    local buf = editor.buffer
+    local code = buf:content()
+
+    if not code or code == "" then
+        editor:message("Buffer is empty", "warning")
+        return {success = false, message = "Buffer is empty"}
+    end
+
+    local result, err = lumacs.eval_lua(code)
+
+    if err then
+        editor:message(err, "error")
+        return {success = false, message = err}
+    end
+
+    local result_str = result ~= nil and tostring(result) or "nil"
+    editor:message("Buffer evaluated: " .. result_str)
+    return {success = true, message = result_str}
+end)
+
+-- === Face and Theme Helpers for Interactive Use ===
+
+-- Helper to create a FaceAttributes table for use with define_face
+function lumacs.face(opts)
+    local attrs = lumacs.FaceAttributes()
+    if opts.foreground then
+        if type(opts.foreground) == "string" then
+            attrs.foreground = lumacs.Color.from_hex(opts.foreground)
+        else
+            attrs.foreground = opts.foreground
+        end
+    end
+    if opts.background then
+        if type(opts.background) == "string" then
+            attrs.background = lumacs.Color.from_hex(opts.background)
+        else
+            attrs.background = opts.background
+        end
+    end
+    if opts.weight then
+        if opts.weight == "bold" then
+            attrs.weight = lumacs.FontWeight.Bold
+        elseif opts.weight == "light" then
+            attrs.weight = lumacs.FontWeight.Light
+        end
+    end
+    if opts.slant then
+        if opts.slant == "italic" then
+            attrs.slant = lumacs.FontSlant.Italic
+        elseif opts.slant == "oblique" then
+            attrs.slant = lumacs.FontSlant.Oblique
+        end
+    end
+    if opts.underline ~= nil then
+        attrs.underline = opts.underline
+    end
+    if opts.family then
+        attrs.family = opts.family
+    end
+    if opts.height then
+        attrs.height = opts.height
+    end
+    return attrs
+end
+
+-- Convenience function to set a face on the active theme
+function lumacs.set_face(name, opts)
+    local theme = editor.theme_manager:active_theme()
+    if theme then
+        theme:set_face(name, lumacs.face(opts))
+        editor:message("Face '" .. name .. "' updated")
+    else
+        editor:message("No active theme", "error")
+    end
+end
+
+-- Convenience function to get RGB color
+function lumacs.rgb(r, g, b)
+    return lumacs.Color(r, g, b)
+end
+
+-- Convenience function to get color from hex string
+function lumacs.hex(hex_str)
+    return lumacs.Color.from_hex(hex_str)
+end
+
 -- =====================================================
 -- 5. DEFAULT KEYBINDINGS (Emacs-compatible)
 -- =====================================================
@@ -942,6 +1244,9 @@ editor:bind_key("C-x =", "what-cursor-position")
 editor:bind_key("C-x C-u", "upcase-region")
 editor:bind_key("C-x C-l", "downcase-region")
 
+-- === C-x C-e (Lua evaluation) ===
+editor:bind_key("C-x C-e", "eval-last-sexp")
+
 -- === C-x r (Register/Rectangle prefix) ===
 editor:bind_key("C-x r s", "copy-to-register")
 editor:bind_key("C-x r i", "insert-register")

+ 2 - 1
src/lua_api.cpp

@@ -535,7 +535,8 @@ void LuaApi::register_types() {
         sol::constructors<Color(), Color(int, int, int)>(),
         "r", &Color::r,
         "g", &Color::g,
-        "b", &Color::b
+        "b", &Color::b,
+        "from_hex", &Color::from_hex
     );
 
     // ThemeElement enum