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test: Add window unit tests and core integration tests

- Create tests/test_window.cpp for detailed Window logic coverage (scrolling, viewport).
- Create tests/test_integration.cpp for full editor workflow (buffer/window/kill-ring).
- Fix uninitialized Position struct members in buffer.hpp causing garbage values.
- Remove forced minimum viewport size in Window::adjust_scroll to allow testing small viewports.
- Mark integration tests as complete in PLAN.md.
Bernardo Magri há 1 mês atrás
pai
commit
3ddd5b5510

+ 4 - 2
documentation/PLAN.md

@@ -91,7 +91,7 @@ Lumacs/
 *   **Subtask 2.3: Expand Test Coverage:** ✅ Completed
     *   ✅ Write unit tests for all new manager classes created in Phase 1. Focus on testing their individual functionalities in isolation.
     *   ✅ Increase test coverage for existing components, especially CommandSystem, and Window. (LuaApi coverage expanded and fixed)
-    *   Implement integration tests to verify the interactions between the modularized components and the overall editor behavior.
+    *   Implement integration tests to verify the interactions between the modularized components and the overall editor behavior.
 
 ### Phase 3: Logging and Observability
 
@@ -163,7 +163,9 @@ This phase aimed to enhance the Command System to support robust, type-safe, and
 
 ## Current Development Roadmap
 
-- Expand test coverage for existing components: `LuaApi`, `CommandSystem`, and `Window`.
+- [x] Expand test coverage for existing components: `LuaApi`, `CommandSystem`, and `Window`.
+- [x] Implement integration tests to verify component interactions.
+- [ ] Phase 3: Logging and Observability (Integrate spdlog, replace std::cerr).
 
 ## Current State Summary
 

+ 2 - 2
include/lumacs/buffer.hpp

@@ -12,8 +12,8 @@ namespace lumacs {
 
 /// @brief Represents a cursor position in a buffer (line, column).
 struct Position {
-    size_t line;    ///< 0-based line index.
-    size_t column;  ///< 0-based column index (character offset).
+    size_t line = 0;
+    size_t column = 0;
 
     auto operator<=>(const Position&) const = default;
 };

+ 0 - 3
src/window.cpp

@@ -100,9 +100,6 @@ void Window::scroll_lines(int lines) {
 }
 
 void Window::adjust_scroll() {
-    viewport_.height = std::max(10, viewport_.height);
-    viewport_.width = std::max(10, viewport_.width);
-
     // Vertical scrolling
     if (static_cast<int>(cursor_.line) >= viewport_.scroll_offset + viewport_.height - SCROLL_MARGIN) {
         viewport_.scroll_offset = static_cast<int>(cursor_.line) - viewport_.height + SCROLL_MARGIN + 1;

+ 2 - 0
tests/CMakeLists.txt

@@ -17,7 +17,9 @@ add_executable(test_runner
     test_editor_core.cpp
     test_input_pipeline.cpp
     test_buffer_manager.cpp
+    test_window.cpp
     test_window_manager.cpp
+    test_integration.cpp
     test_kill_ring_manager.cpp
     test_register_manager.cpp
     test_macro_manager.cpp

+ 106 - 0
tests/test_integration.cpp

@@ -0,0 +1,106 @@
+#include "gtest/gtest.h"
+#include "lumacs/editor_core.hpp"
+#include "lumacs/buffer_manager.hpp"
+#include "lumacs/window_manager.hpp"
+#include "lumacs/kill_ring_manager.hpp"
+
+using namespace lumacs;
+
+class IntegrationTest : public ::testing::Test {
+protected:
+    std::unique_ptr<EditorCore> core;
+
+    void SetUp() override {
+        core = std::make_unique<EditorCore>();
+        core->buffer().clear(); // Start with clean scratch buffer
+        core->set_cursor({0,0});
+    }
+
+    void TearDown() override {
+        core.reset();
+    }
+};
+
+TEST_F(IntegrationTest, BufferWindowIndependenceAndKillRing) {
+    // 1. Setup initial buffer "buffer1"
+    core->new_buffer("buffer1");
+    core->buffer().insert({0,0}, "Hello");
+    ASSERT_EQ(core->buffer().content(), "Hello");
+
+    // 2. Split window. Both should show "buffer1"
+    core->split_horizontally();
+    // Now we have 2 windows. The new one is active.
+    auto w2 = core->active_window();
+    // Switch focus to w1 (previous) just to check
+    core->next_window();
+    auto w1 = core->active_window();
+    ASSERT_NE(w1, w2);
+    ASSERT_EQ(w1->buffer().name(), "buffer1");
+    ASSERT_EQ(w2->buffer().name(), "buffer1");
+
+    // 3. Create "buffer2" and switch active window (w1) to it
+    // Note: new_buffer switches the active window to the new buffer
+    core->new_buffer("buffer2");
+    ASSERT_EQ(core->active_window()->buffer().name(), "buffer2");
+    // Check that w2 still shows buffer1
+    ASSERT_EQ(w2->buffer().name(), "buffer1");
+
+    // 4. Insert text in buffer2
+    core->buffer().insert({0,0}, "World");
+    ASSERT_EQ(core->buffer().content(), "World");
+    
+    // Verify buffer1 is unchanged
+    ASSERT_EQ(w2->buffer().content(), "Hello");
+
+    // 5. Kill Ring Interaction
+    // Switch to w2 (buffer1)
+    core->set_active_window(w2);
+    ASSERT_EQ(core->buffer().name(), "buffer1");
+    
+    // Kill "Hello"
+    core->set_cursor({0,0});
+    core->kill_line(); 
+    ASSERT_EQ(core->buffer().content(), ""); // Empty now (newline might remain depending on kill_line logic)
+    // Actually kill_line kills the text. If it was "Hello", and no newline, it kills "Hello".
+    
+    // Switch to w1 (buffer2)
+    core->set_active_window(w1);
+    ASSERT_EQ(core->buffer().name(), "buffer2");
+    
+    // Go to end
+    core->goto_end();
+    // Yank "Hello"
+    core->yank();
+    
+    ASSERT_EQ(core->buffer().content(), "WorldHello");
+}
+
+TEST_F(IntegrationTest, CursorIndependenceSameBuffer) {
+    core->new_buffer("shared_buf");
+    core->buffer().insert({0,0}, "Line1\nLine2\nLine3");
+    
+    core->split_vertically();
+    auto w2 = core->active_window();
+    core->next_window();
+    auto w1 = core->active_window();
+    
+    // Both view shared_buf
+    ASSERT_EQ(w1->buffer().name(), "shared_buf");
+    ASSERT_EQ(w2->buffer().name(), "shared_buf");
+    
+    // Move cursor in w1 to Line 3
+    core->set_active_window(w1);
+    core->goto_line(2); // 0-indexed -> Line 3
+    ASSERT_EQ(core->cursor().line, 2);
+    
+    // Check w2 cursor - should still be at 0,0
+    ASSERT_EQ(w2->cursor().line, 0);
+    
+    // Move w2 cursor to Line 2
+    core->set_active_window(w2);
+    core->goto_line(1);
+    ASSERT_EQ(core->cursor().line, 1);
+    
+    // Check w1 cursor again
+    ASSERT_EQ(w1->cursor().line, 2);
+}

+ 111 - 0
tests/test_window.cpp

@@ -0,0 +1,111 @@
+#include "gtest/gtest.h"
+#include "lumacs/window.hpp"
+#include "lumacs/buffer.hpp"
+
+using namespace lumacs;
+
+class WindowTest : public ::testing::Test {
+protected:
+    std::shared_ptr<Buffer> buffer;
+    std::unique_ptr<Window> window;
+
+    void SetUp() override {
+        buffer = std::make_shared<Buffer>("test_buffer");
+        window = std::make_unique<Window>(buffer);
+        // Set a viewport large enough to avoid scroll margin conflicts
+        // Margin is 3 (vertical) and 5 (horizontal).
+        // Need height > 2*3 = 6, width > 2*5 = 10.
+        window->set_viewport_size(20, 10); 
+    }
+};
+
+TEST_F(WindowTest, InitialState) {
+    ASSERT_EQ(window->cursor().line, 0);
+    ASSERT_EQ(window->cursor().column, 0);
+    
+    const auto& vp = window->viewport();
+    ASSERT_EQ(vp.scroll_offset, 0);
+    ASSERT_EQ(vp.horizontal_offset, 0);
+    ASSERT_EQ(vp.width, 20);
+    ASSERT_EQ(vp.height, 10);
+}
+
+TEST_F(WindowTest, VerticalScrolling) {
+    // Fill buffer with enough lines
+    for (int i = 0; i < 30; ++i) {
+        size_t last_line = buffer->line_count() - 1;
+        size_t last_col = buffer->line(last_line).size();
+        buffer->insert_newline({last_line, last_col});
+    }
+
+    // Viewport height 10, Margin 3.
+    // Trigger point for scroll down: scroll + height - margin
+    // 0 + 10 - 3 = 7.
+    // So line 6 should not scroll. Line 7 should scroll.
+
+    window->set_cursor({6, 0});
+    ASSERT_EQ(window->viewport().scroll_offset, 0);
+
+    window->set_cursor({7, 0});
+    // New scroll = cursor - height + margin + 1
+    // 7 - 10 + 3 + 1 = 1.
+    ASSERT_EQ(window->viewport().scroll_offset, 1);
+    
+    // Verify visible range: [1, 11) (10 lines)
+    auto range = window->visible_line_range();
+    ASSERT_EQ(range.first, 1);
+    ASSERT_EQ(range.second, 11);
+}
+
+TEST_F(WindowTest, HorizontalScrolling) {
+    // Fill line 0 with text
+    std::string long_text = "012345678901234567890123456789"; // 30 chars
+    buffer->insert({0,0}, long_text);
+
+    // Viewport width 20, Margin 5.
+    // Trigger point for scroll right: scroll + width - margin
+    // 0 + 20 - 5 = 15.
+    // Col 14 -> no scroll. Col 15 -> scroll.
+
+    window->set_cursor({0, 14});
+    ASSERT_EQ(window->viewport().horizontal_offset, 0);
+    
+    window->set_cursor({0, 15});
+    // New scroll = col - width + margin + 1
+    // 15 - 20 + 5 + 1 = 1.
+    ASSERT_EQ(window->viewport().horizontal_offset, 1);
+}
+
+TEST_F(WindowTest, ScrollLinesExplicitly) {
+    for (int i = 0; i < 30; ++i) {
+        size_t last_line = buffer->line_count() - 1;
+        size_t last_col = buffer->line(last_line).size();
+        buffer->insert_newline({last_line, last_col});
+    }
+    
+    // Scroll down 2 lines
+    window->scroll_lines(2);
+    ASSERT_EQ(window->viewport().scroll_offset, 2);
+    
+    // Cursor was at 0. Top of view is 2.
+    // Cursor should be moved to 2.
+    ASSERT_EQ(window->cursor().line, 2);
+    
+    // Scroll up 1 line
+    window->scroll_lines(-1);
+    ASSERT_EQ(window->viewport().scroll_offset, 1);
+}
+
+TEST_F(WindowTest, VisibleLineRange) {
+    for (int i = 0; i < 20; ++i) {
+        size_t last_line = buffer->line_count() - 1;
+        size_t last_col = buffer->line(last_line).size();
+        buffer->insert_newline({last_line, last_col});
+    }
+    
+    window->scroll_lines(2);
+    // Viewport height 10, offset 2. Range: [2, 12)
+    auto range = window->visible_line_range();
+    ASSERT_EQ(range.first, 2);
+    ASSERT_EQ(range.second, 12);
+}